Every AI generation costs credits. The free browser tools cost nothing. The price of each action is fixed, the same on every plan, and shown on the Generate button before you click.
What each action costs
| Action | Credits |
|---|---|
| Still sprite, character, item, tile or UI piece | 2 per image |
| Edit, inpaint or recolour an existing sprite | 2 |
| Library animation (walk, run, attack…), per direction | 10 |
| 4-direction turnaround | 8 |
| 8-direction turnaround | 14 |
| Seamless tileset (up to 16 tiles) | 6 |
| Custom motion that isn’t in the library | 30 |
| Video or GIF to sprite with AI cleanup | 5 per second of footage |
| Free browser tools at /tools | 0 |
A library animation costs a flat 10 credits per direction, even when we have to draw the character first from your text description. Turnarounds and custom motions started from text add 2 credits for drawing the character; reuse one from “My sprites” to skip that.
Worked examples
- One NPC, idle in 4 directions: 4 × 10 = 40 credits.
- A top-down hero with idle, walk and attack in 4 directions: 3 motions × 4 directions × 10 = 120 credits.
- A side-scroller enemy with walk, hurt and death (1 direction each): 3 × 10 = 30 credits.
- Four variations of a potion icon: 4 × 2 = 8 credits.
Where credits come from
| Source | How many | Expires |
|---|---|---|
| Daily free credits | 10 every day you’re signed in | 00:00 UTC the same day |
| Sign-up credits | 30, once | Don’t expire while your account exists |
| Plan credits | Starter 1,000, Pro 2,500, Studio 7,500 per month | End of each billing period |
| Credit packs | 400, 1,300 or 4,000 | Never |
Yearly plans add a month’s plan credits each month, not the whole year up front.
The order credits are spent in
We always spend the credits that expire soonest first, so you lose as little as possible:
- daily free credits;
- plan credits;
- sign-up and promotional credits;
- pack credits, last.
Your dashboard shows the daily, plan and pack balances separately. Behind them is a ledger that records every grant, charge and refund, so if a number ever looks wrong, email us and we can trace it.
Reserve, charge, release
When you click Generate we reserve the most the job can cost. When it finishes we charge what it actually used and release the rest. If the job fails, is blocked by moderation, or you cancel it before it produces anything, the whole reservation is released. You never pay for a failed job, and you don’t have to ask.
If a job finished but the result is clearly broken (empty frames, a cut-off sheet, the wrong motion), email hello@aispritemaker.com with the job ID and we’ll restore the credits.
What a credit is worth
| Where the credit came from | Value per credit |
|---|---|
| Starter plan | about $0.009 |
| Pro plan | about $0.008 |
| Studio plan | about $0.007 |
| Smallest pack | $0.013 |
So a one-direction animation is roughly $0.09 on Starter and $0.076 on Pro.
Running out
When your balance is lower than a job’s cost, the Generate button tells you how many credits you need. You can wait for tomorrow’s daily credits, buy a pack that never expires, or upgrade. Unused plan credits don’t roll over, so if you regularly finish the month with credits left, a smaller plan plus a pack may be cheaper.
Related: Plans, billing and cancelling · Refund policy