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AI Sprite Maker

Credits and billing

Can I use my sprites commercially?

Updated November 6, 2026
On this page
  1. What plans change, and what they don’t
  2. Who owns the sprites?
  3. What’s not allowed
  4. Checklist before you ship
  5. Free browser tools
  6. Still unsure?

Short answer: yes. Every plan, including Free, lets you use the sprites you generate in commercial projects. There’s no watermark and no attribution requirement, and the permission is permanent: it stays if you cancel or downgrade. The full terms are in the Commercial License.

What plans change, and what they don’t

FreeStarterProStudio
Commercial useYesYesYesYes
WatermarkNoneNoneNoneNone
Credits10 a day + 30 on sign-up1,000 / month2,500 / month7,500 / month
Max frame size128 px256 px512 px512 px

Paying gets you more credits, bigger frames, more jobs at once, priority and longer storage. It doesn’t change your rights.

“Commercial” includes paid games, free games with ads or in-app purchases, Kickstarter rewards, client work, merch, monetised videos and streams, and marketing for a product.

Who owns the sprites?

You do, as far as we’re concerned. We assign any rights we have in your outputs to you, and we don’t claim them, resell them or train on them.

One honest caveat: in some countries, including the US, purely AI-generated images may not be protected by copyright on their own. Once you edit, combine and arrange them in your game, there is usually enough human work for your game as a whole to be protected. If exclusive rights to a specific character matter for your business (a mascot, a logo character), treat the AI output as a draft and redraw or substantially edit it.

What’s not allowed

  • Uploading raw generations in bulk to an asset store as a stand-alone “AI sprite pack”. Selling a game, or a curated and edited pack built from your sprites, is fine.
  • Prompting for other people’s characters, logos or real people and then selling the result. Our license can’t give you rights to someone else’s trademark.

Checklist before you ship

  1. Download what you need. Free-plan files are stored for 30 days, so keep your own copies of anything that ships.
  2. Look for lookalikes. Run a reverse image search on your main character and store art. AI models can echo famous designs, especially if your prompt named one.
  3. Disclose AI use where the store asks. Steam’s content survey asks developers to describe AI-generated content in their game, and the answer appears on the store page. itch.io lets you tag projects that use AI-generated assets. Answer honestly; it avoids problems later.
  4. Keep records. Your dashboard lists every job with its date and ID. If a question about an asset ever comes up, that history shows when and how it was made.

Free browser tools

Anything you make with the tools under /tools, such as the GIF to Sprite Sheet converter or the Palette Swapper, is yours without restrictions. The tools run on your device and only transform files you already have rights to.

Still unsure?

Email hello@aispritemaker.com with what you’re planning before you ship. We’d rather answer a question now than deal with a takedown later.

Related: Commercial License · Plans, billing and cancelling

Still stuck? Email hello@aispritemaker.com. A developer reads every message.